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Ability to join a lobby when the race is in progress. #Wreckfest multiplayer Offline#LAN networking goes also through Steam if it’s not in offline mode.Games are also displayed in Steam’s own server browser.Searching for servers with Steam friends.Internet games through Steam (You need to forward some ports to be able to host if you sit behind a NAT router).Scroll scrollbars and sliders with mouse wheel.Display current results during race with TAB.Show all cars’ performance index in car selector and lobby.Really fixed car selector with large resolutions.Access main menu and options in respawn screen, lobby etc.Improved start positions in Figure 8 track.Decreased friction on concrete barriers to prevent them from sucking cars in.concrete barriers now require 100km/h (62mph) impact to get damaged Increased impact speeds required to break objects, e.g.Allow more zoom in photo mode / replay lens effects.Hood/bumper look back cameras moved to the back of the car.Can be disabled and adjusted from settings.Automatic look back camera after a short while when reversing.Players only drive the current lap to its end after the first car has crossed the finish line (like in real life races).AI cars now only reset when not seen by the Player.Fixed AI considering wrecks as potential derby targets.Fixed AI’s ability to reset car when e.g.Improve AI’s ability to recover when stuck.Car reset will attempt to place the car away from the busiest racing line.Best lap times for tracks are saved and displayed in event selection.Best lap time displayed in HUD during races.Last lap time display in HUD for a few seconds when starting a new lap.Time difference to winner and best lap times displayed in race results.Two new derby game modes: Deathmatch and Team Deathmatch.Initial mouse steering implementation: bind mouse to left/right in the settings menu.Accelerator and brake sensitivity sliders: 0% = cubic, 50% = linear and 100% = cubic root response.Added speed sensitivity slider to options – controls how much steering is limited in higher speeds to prevent spinning.Added digital steering delay and fixed digital/analog controller selection.Changed steering limits during drifting (drift lock enables more anti-steering during drift).Disabled optimal shift point usage from player when using automatic transmission.Fixed lateral position of suspension forces.Improved body torques from wheel assembly when tire is in air.Added suspension lateral attach point (affects YAW from longitudinal forces).Fixed torque from tires to use correctly roll center, wheel center & attach points.Changed “magic” damping force to use ground contact normal.Implemented SAE 950311 relaxation for slip angle & ratio.Added spring rate, damper rate & maximum deflection for tire dynamics.New differential implementation (supports open, spool, LSD & viscous differentials).Corrected assumed load when calculating tire stiffness values. ![]()
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